![opengl viewport size java lwjgl opengl viewport size java lwjgl](https://learnopengl.com/img/getting-started/shaders.png)
VM state:not at safepoint (normal execution)
![opengl viewport size java lwjgl opengl viewport size java lwjgl](https://i.ytimg.com/vi/7QDz81jMsF8/maxresdefault.jpg)
J MainGameLoop.main([Ljava/lang/String )V+0 J DisplayManager$$Lambda$8.invoke(JII)V+4 J DisplayManager.lambda$createDisplay$0(JII)V+16 Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
![opengl viewport size java lwjgl opengl viewport size java lwjgl](https://64.media.tumblr.com/4fad21735550f6064a2910a2b5598dda/tumblr_inline_ok7bevZUIm1utbsvx_1280.png)
RBX= 'glViewport' '(IIII)V' in 'org/lwjgl/opengl/GL11' # See problematic frame for where to report the bug. # The crash happened outside the Java Virtual Machine in native code. # If you would like to submit a bug report, please visit: Default location: W:\Idea\Opengl ThinMatrix project\hs_err_pid5736.mdmp # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.131-b11 mixed mode windows-amd64 compressed oops)
![opengl viewport size java lwjgl opengl viewport size java lwjgl](https://i.stack.imgur.com/k8urS.png)
# A fatal error has been detected by the Java Runtime Environment: